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WALK-AROUND CONTEST RULES

To Enter

Any member in good standing may sign up for this competition by simply sending an e-mail or by phoning any one of the officers.  Sign up as early as possible; sign ups will be accepted up to 24 hours before the scheduled competition is to begin.

The Venue

The goal is to create an atmosphere as close to a walk-around environment as possible. Some attendees will be standing in small groups, some will be seated at tables, some will be seated without tables, and some will be standing at tables.

Rules

  1. Only paid up members of Ring 216 are eligible to perform

  2. Walk-around is defined as material which can be performed out of one's pockets.  The group or groups who are the spectators may or may not be seated.  A table may or may not be available for use by the performer.

  3. The performance must be accomplished in a minimum of three minutes and a maximum of six minutes. long.

Judging

The decision of the judges, president and board is FINAL.  Non-participants will rate the performers in three categories using a scale of 1 to 6 in each (six being the best mark possible).  The three categories are:

  • Presentation - Did the participant establish eye contact with the audience and  minimize distracting twitches or mannerisms; and was he/she dressed appropriately with proper posture, diction and speed.?
     

  • Technique/Technical - Did the participant flash, reveal, or fumble over techiques or patter?
     

  • Magical/Entertainment Value - Were the effects truly magical in nature, entertaining in the presentation and was the finish clearly understood and related to the presentation?

   
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