Walk-Around Competition Rules

To Enter

Any member in good standing may sign up for this competition by simply sending an e-mail or by phoning any one of the officers.  Sign up as early as possible; sign ups will be accepted up to 24 hours before the scheduled competition is to begin.

The Venue

The goal is to create an atmosphere as close to a walk-around environment as possible. Some attendees will be standing in small groups, some will be seated at tables, some will be seated without tables, and some may be standing at tables.


  • There will be either one or two divisions, depending on the number of participants.
  • Only paid up members of Ring 216 are eligible to perform
  • Walk-around is defined as material which can be performed out of one's pockets.  The group or groups who are the spectators may or may not be seated. A table may or may not be available for use by the performer.
  • There will be 3-7 stations depending on the number of people who attend the event. You’ll perform once for each station.
  • The performance must be accomplished in a minimum of three minutes long. The performance maximum will be determined based on the number of participants — usually 5-6 minutes.
  • There will be a 2-minute reset time between performances.
  • There will be time at the beginning of the competition for instructions.
  • If you've won in the past, you are free to compete, but you have to perform a different act.
  • No adult-oriented material.
  • No fire or danger acts of any kind allowed. This includes razor blades, needles, etc. You probably wouldn’t do those at a cocktail party anyway.


The decision of the judges, president and board is FINAL.  Non-participants will rate the performers in four categories using a scale of 1 to 6 in each (six being the best mark possible).  The four categories are:

Presentation - Did the participant establish eye contact with the audience and  minimize distracting twitches or mannerisms; and was he/she dressed appropriately with proper posture, diction and speed.?

Technique/Technical - Did the participant flash, reveal, or fumble over techiques or patter?

Magical/Entertainment Value - Were the effects truly magical in nature, entertaining in the presentation and was the finish clearly understood and related to the presentation?

Originality - Did the participant add his/her own elements and personality to the routine? Did he/she create something new that we haven't seen before?

In addition, laypeople will vote on a People's Choice award.  The decision of the judges, president, and board is final.